Chad

Chad is good at seeing

Description:

Starting Skills:
Awareness
Awareness (trained)
Deceive
Trade (Cook)
Stealth
Linguistics (Low Gothic)
Navigate (Stellar)
Operate (Aeronautica)
Tech-Use
Common Lore (Tech)
Operate (Aeronautica)

Starting Talents:
Light Sleeper
Weapon Training (Las, Solid Projectile)
CHARMED: Roll a 1d10 on Fate Point Spend. On 9/0, Fate Point not spent.
ILL-OMENED: -10 to interact with non-Void Born.
VOID-ACCUSTOMED: Zero gravity does not count as difficult terrain; Agility test to stay on target when charging/running in 0-g is only -10.
CATFALL: Ignore (Agility Bonus) metres when falling. +20 to Acrobatics to reduce falling damage.
COVERT STRIKE DOCTRINE: +10 bonus to Logistics tests to acquire Chameleoline Cloaks/armour; clip/drop harnesses, rebreathers, survival suits, auspex scanners, demolitions charges, grav chutes, multi-keys, multicompasses, stummers, static generators, any other equipment designed for stealth/infiltration. Covers needle rifles, needle pistols, sniper rifles, and Silencer/Tox Dispenser upgrades.

Bio:

Chad

Hearts And Minds bruce_delo patrickflinn77